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Mythril anvil dnd
Mythril anvil dnd










mythril anvil dnd

Here's a couple examples, using Bob the Craftsman. The rules are ambiguous on this point, and I find the flavor that mithril items aren't necessarily more difficult to make, but take an increased amount of time (and thus favor the longer-lived races), to "fit" better. Thus, the larger portion of the cost (8,650sp) progresses at (Craft Check) * 11 and the smaller portion (1500sp) progresses at (Craft Check) * 20, instead of the larger portion of the cost (10,000sp) progressing at (Craft Check) * 20 and the smaller portion (150sp) progressing at (Craft Check) * 11. Ruling in this way makes crafting the armor slightly easier - you need generally beat a lower DC for the majority of the mithril portion - but makes it take longer, as your progress is measured in your check result multiplied by the DC in sp per week. The total raw materials cost, then, is 358gp, 3sp.Ī failure on your craft check by 5 or more at any point results in ruining 169gp, 17sp worth of raw materials. For the mithril buckler (or, really, *any* Masterwork armor), that's (150gp / 3 =) 50gp of. Then, you need to make the Masterwork check, at a DC of 20.

mythril anvil dnd

For a mithril buckler, it's ((15gp + 1000gp - 150gp) / 3 =) 288gp, 3sp worth of mithril, leather, etc. For a standard buckler, that's (15gp / 3 =) 5gp worth of steel, leather, etc. It is *here* that the materials costs apply - 1/3 of the base price of the item.

Mythril anvil dnd full#

The armor has a DC of 10 + AC, meaning that the general minimum is a DC of 11, for a buckler, and a general maximum DC of 18, for Full Plate.












Mythril anvil dnd